Animation
Hard Surface Modeling
Hard Surface Modeling
The objective of the work I did on hard surface modeling is to build on what I learned about 2D in Blender and apply it to 3D. To learn how to work with polygons and the importance of low-poly models. The objective was to create scenes with as few polygons as possible to keep the file small.
Purpose
Software Used
Blender, Adobe Photoshop
Isometric
The Isometric scenes aim to get me started in modeling in 3D, from small, mundane items like a mouse and keyboard to an arcade machine. Everything must be created, and along the way, it shows me how to solve problems while learning the 3D tools of Blender in the process.
Purpose
Software Used
Blender, Adobe Photoshop















Environments
The purpose of the Environments I was tasked with creating is to learn how to incorporate 2D elements alongside 3D modeling, as well as learn how to texture paint, work with perspective, lighting, and camera work.
Purpose
Software Used
Blender, Adobe Illustrator, Adobe Photoshop






















Krusty Krab and Western Bowl
The purpose of these commercials was to understand the concept of storyboarding, creating, and delivering commercials. Creating everything from the ground up, from modeling, painting, creating shots, lighting, animating the scene, and editing them together with sound and sound effects.
Purpose
Software Used
Blender, Adobe After Effects, Adobe Premiere Pro













Contact
Phone
aaronfigueroa77@gmail.com
(806) 677-6292
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